What do you think of this prediction?

2 years ago by federino to c/steam

rickdg 257 points 2 years ago

Valve is a whole company of people like Gaben.

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CodeInvasion 211 points 2 years ago

Valve is a unique company with no traditional hierarchy. In business school, I read a very interesting Harvard Business Review article on the subject. Unfortunately it’s locked behind a paywall, but this is Google AI’s summary of the article which I confirm to be true from what I remember:

According to a Harvard Business Review article from 2013, Valve, the gaming company that created Half Life and Portal, has a unique organizational structure that includes a flat management system called "Flatland". This structure eliminates traditional hierarchies and bosses, allowing employees to choose their own projects and have autonomy. Other features of Valve's structure include: 

  • Self-allocated time: Employees have complete control over how they allocate their time 
  • No managers: There is no managerial oversight 
  • Fluid structure: Desks have wheels so employees can easily move between teams, or "cabals" 
  • Peer-based performance reviews: Employees evaluate each other's performance and stack rank them 
  • Hiring: Valve has a unique hiring process that supports recruiting people with a variety of skills
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Ragdoll_X 101 points 2 years ago

Kinda sounds like how worker cooperatives work tbh, but with Gabe still technically being the owner.

I remember reading a news piece a while back about how the founder of a food company made sure to transfer ownership to the employees before leaving. While we're talking about worst-case scenarios, let's also hope for the best and hope that Gabe has a similar plan.

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andxz 28 points 2 years ago

Him being a pretty smart guy overall surely has at least some sort of continuity planned.

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nilloc 6 points 2 years ago

It would be best to convert it to full employee ownership if it isn’t yet. As long as a steady stream of good employees keeps revolving in it should be a stable company that provides for its employees and customers.

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ech 40 points 2 years ago

PeopleMakeGames has a two part series on Valve that's pretty interesting. The second part (here) dives into the structure of the company. It does have a bit of an angle, fwiw, so if you'd prefer something more objective, it might not be a great watch. Personally I think the issues they bring up are valid, but figured I'd mention it.

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Takumidesh 11 points 2 years ago

Stack ranking is toxic and removes individuality from a given employees expectations in my opinion.

People should be qualified to give proper unbiased reviews. Just because someone is an excellent engineer does not mean they are good at understanding other people's expectations and work outputs.

I worked at a company that had no 'managers' just the owner, and everyone else. I hated that I had no real way to settle disputes and every single disagreement has to ultimately be resolved by the literal one person who was in charge.

I think there is merit to flat structures, but I don't think the extreme is always the way to go.

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menemen 11 points 2 years ago

A little unsure about the "peer based performance review", sounds like bullying might somehow have to be kept in check. Otherwise this sounds awesome.

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JJROKCZ 20 points 2 years ago

Lots of companies have peer based employee reviews, cliques have the capability to cause harm in these firms but normally the peers reviewing you are rotated each review period to minimalise that and any bad actors can normally seen by management’s review of the peer reviews.

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psud 1 point 2 years ago

But then remove the management oversight

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rwhitisissle 14 points 2 years ago

Fun fact: Former employees of Valve have said that is actually a huge problem in the organization and that its organizational structure seems to encourage bullying and high-school style "cliquishness" by design.

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daltotron 10 points 2 years ago

I mean it's not as though that's not a problem in normal companies. It's just that normal companies can sort of use the guise of structure or professionalism to harangue whatever employees the clique ends up disliking. The cliques are baked in, in a normal company.

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driving_crooner 4 points 2 years ago

How does more boring tasks like accounting, legal or facilities work?

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SeekPie 2 points 2 years ago

They just get ignored, like TF2.

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Adalast 3 points 2 years ago

This, and as long as the company is legally structured to prevent restructuring things will be fine.

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bolexforsoup 35 points 2 years ago

Do you know everybody who works there and what their ambitions are?

Also, nothing is impossible when you can deploy thepower of acquisition lol i’m less worried about them internally polluting themselves and more about externally being destroyed. We’ve seen this over and over again.

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efstajas 26 points 2 years ago

Apparently 50%+ of the company belongs to Gabe himself, presumably he would pass it on to some very trusted. That makes a hostile takeover pretty unlikely.

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xavier666 15 points 2 years ago

I really hope he is secretly investing in cloning so we can get Gaben (2) joining Valve soon. Or atleast invest some money in uploading his consciousness into a giant metal head 🗿

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blindbunny 28 points 2 years ago

We'll never have a gaben (3) 😭

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figjam 3 points 2 years ago

I would hope he does something like the patagonia guy did.

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Sanguine 2 points 2 years ago

He could just turn it into a nonprofit at some point with some specific rules in place about how certain things are handled within the company.

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cmbabul 1 point 2 years ago

He could presumably just spilt his shares equally between all employees

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helenslunch 14 points 2 years ago
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xantoxis 5 points 2 years ago

Yeah the scenario we're being asked to consider is what if someone else gets control of the company, so whatever power employees nominally have now, they won't if he dies without deeding the company to a collective.

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FlashMobOfOne 2 points 2 years ago

Also, the big tech bastards haven't managed to kill off emulation, so that's encouraging.

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InputZero 1 point 2 years ago

Realistically, it's only a matter of time until Steam becomes as enshittificated as any other services. There is profit to be made from Steam selling advertising space and customer data. They can either choose to capitalize on the profits that are in front of them, or allow another company to and take that capital from them. For a business it's not a matter of what's right and wrong anymore but consume or be consumed. If Steam isn't willing to do that someone else will be willing to play the long game and do it. Then it'll be only a matter of time until Steam gets acquired by another company and then it's game over.

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efstajas 67 points 2 years ago

This doesn't make any sense. The reason Valve hasn't been acquired is because it's privately owned and not up for sale, not because it doesn't have "enough profit". In fact it's extremely profitable, for all we know.

Sure, another company could come along and build a competitor. It's happened already multiple times, and Steam is doing just fine despite some major titles these days being exclusive to other platforms. Unless Steam drops the ball on something big time, it's unlikely that people will move to another platform en masse, especially one that is less focussed on consumer interests. No-one can just come in and "take capital away" from Steam, whatever that means, by building a competitor that sells advertising space and "monetizes user data" — they need users first.

... And then there's the fact that Steam is already "selling advertiser space" today. Games don't just get featured on their storefront because Gabe likes them. They make deals with publishers for this.

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daltotron 3 points 2 years ago

The idea is less that someone makes a competitor and then they actually compete. The idea is that a competitor service is able to lock away one or several big titles, like, say, overwatch, league, fortnite, or whatever else, behind exterior launchers that are maybe more free to do data harvesting. Then, that competitor theoretically eats away more and more of the largest market share, and tries to drive those users from just using their platform for a single game, to maybe using multiple games, maybe with something like a games pass or with free weekend deals or whatever. Once they have that market share, they can give developers better margins, since they'll be selling customer data at a profit and steam won't be, maybe with some sort of exclusivity contract baked in, purposely undercutting steam. Then, steam's been put on the back foot, and the rest is just kind of what has happened to streaming services.

It's a market, markets trend towards short term gains strategies over long term gains strategies because having faster short term gains means you can more easily crush your competition. It's like age of empires 2, the first couple minutes of the game is the part that matters the most. That being said, steam has been around for quite some time, and has a good amount of brand loyalty and goodwill built up, and that doesn't seem to be slowing down anytime soon as they keep one-upping their competition with actual improvements to their platform, like family sharing, screencasting, big picture mode, increased controller support and reassigning, and a full standalone version of linux, that basically all their competitors seem incapable of. So maybe steam has enough of a headstart that, even with a long term gains strategy, even with a, basically, non-evil mentality, they can stay afloat. Who can say.

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efstajas 2 points 2 years ago

You're of course right with the exclusivity argument — that's a very real possibility, and yet Microsoft has tried it with Call of Duty, one of the most popular franchises ever, and saw very little success with it, resulting in them putting it back on Steam years later. If I were to guess why attempts like this have failed in the past, I would say that Steam is so dominant over the PC gaming market today that not even large franchises going exclusive attract enough of a user base to offset the loss of customers that aren't buying games only because they're not on Steam. Add to this the additional overhead of developing and maintaining a competing store front, and the cost-benefit analysis leans clearly towards just being on Steam and accepting their cut of sales. The exclusivity tactic clearly failed even for big titles like CoD, so it definitely won't work for smaller ones. And we're not even talking about cutting into the indie game market, which would require making very attractive exclusivity offers to many smaller studios, all for acquiring exclusivity on titles in the hope that they'll be the next big hit — a very high risk strategy that likely results in a lot of sunken cost short-term.

Once they have that market share, they can give developers better margins, since they'll be selling customer data at a profit

When we talk about "selling customer data", I think we need to look in more detail into what this would actually mean in practice. It's very unlikely that any online storefront could legally literally "sell your personal data" like address etc. that you would enter presumably as part of the payment process to third parties. That's just illegal almost everywhere in the world, and certainly in the largest PC gaming markets. It wouldn't lead to significant revenue either, because raw data like that just isn't very valuable. Instead, I suppose what people mean when they say this (in the context of companies like Google or Facebook) is just the practice of selling advertising services that use the data they have on people to advertisers, who can then target their ads at highly specific segments, improving their return on ad spend. The actual private data though stays with the entity that collected it — because it's what actually gives them the edge on the market; it allows them to offer better ad targeting than competitors.

How would this apply to Steam or a potential competing storefront? Barely. I assume no-one is arguing that a steam competitor could launch a generic advertising network that could stand against Google or Facebook, so we're probably talking about advertising within the storefront itself. Steam today already collects information on your interests and customizes the store based on that, plus presumably your location, age group etc. — so they're pretty much already using your "personal information" to the extent possible in this context. How else could a competitor realistically monetize personal information?

It's a market, markets trend towards short term gains strategies over long term gains strategies because having faster short term gains means you can more easily crush your competition.

I wouldn't say that this is the case when we're talking about trying to eat into the market share of a dominant entity like Steam. Sure, potential competitors can make short-term plays that cut away some market share, but such strategies are expensive, risky, and alone likely don't lead towards a significantly improved position long-term (exhibit A, again: COD being exclusive to Battle.net).

For better or worse (usually worse), toppling a near-monopoly like Steam is extremely hard for players with big cash, and practically impossible for independent competitors. This is especially true for products that are inherently sticky, like Steam, where people have curated large libraries over decades. The only reason Steam's dominant position is not hurting the consumer is because their product works well and is in many ways very pro-consumer.

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Bookmeat 3 points 2 years ago

I don't have the article on hand, but there is a publication from a steam store employee explaining exactly how to get your game onto the front page. The gist of it is that you don't have to pay Valve. It's about community engagement (your publisher, I guess).

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efstajas 2 points 2 years ago

I've read that, IIRC. It was about getting featured organically though. Steam runs promotions for certain game series or even publisher catalogues frequently, with large custom graphics and usually a sale. Obviously I have no way to know for sure, but I can't imagine that Valve doesn't get itself paid for those.

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ForensicFart 11 points 2 years ago
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PoopDelivery 4 points 2 years ago

I'd drop Steam if that happened. There are other ways to get games and managers like Lutris make organizing them easy. I'm sure Valve knows this and with how long they've been successful, fucking with gamers would not make sense. Look how it's working or for some of the bigger gaming companies recently.

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CrypticCoffee 127 points 2 years ago

Proton is open source. Anyone can pull it together and integrate it. Gog have been doing DRM free games for a while, they'll be quite keen to fill this niche. Epic probably won't care. If none do, someone will want to.

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brrt 63 points 2 years ago

What are you smoking? GOG Galaxy doesn’t even have a Linux client. In fact it has been one of the most requested features for years and nothing has happened.

Edit: it’s also the reason I stopped buying from them when I got my Steam Deck.

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zbb 26 points 2 years ago

They do provide Linux support in other ways though. They even troubleshoot me once with a game I tried to play on Linux and offered a refund.

Gog Galaxy not on Linux is a shame, yes, but its DRM-Free and Linux installers are enough for me to continue to buy from them.

Edit: Heroic Launcher makes a great replacement of Gog Galaxy, maybe even better than the Windows client, from what I'd tried. No multiplayer though.

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CrypticCoffee 6 points 2 years ago

So you're saying if Valve enshittified, they wouldn't fork and try to capitilise on that market?

They probably do not see the point right now as Valve have it sewn up. Lemmy grew when Reddit scored own goals. When Valve do, opportunities are there and would be taken.

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puchaczyk 30 points 2 years ago

Valve is a private company whereas GOG belongs to CDProject - a publicly traded company. GOG might want to fill the void but they're more likely to do dumb, shortsighted decisions in contrast to Valve.

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CrypticCoffee 8 points 2 years ago

Maybe, but DRM free content isn't exactly shareholder value...

It's better shepherded than Epic. They probably don't fill the space because Steam do it better, but you invest more if the return is higher.

The case I'm referring to is in the future if Steam badly enshittified.

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pressanykeynow 2 points 2 years ago

Gog have been doing DRM free games for a while

As far as I know GOG also sells drm content and Steam also sells drm-free content. So what's the point

they'll be quite keen to fill this niche

I also don't remember them doing anything for Linux apart from releasing a broken port then badmouthing people who complained that the game they bought is broken.

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Nindelofocho 1 point 2 years ago

Isint Steam a form of DRM? You effectively cant play your games if you dont have an account I thought

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pressanykeynow 1 point 2 years ago path: 0 10663459 10672706 10681343 10690218, hotness: undefined, score: 1, children: 0
ipkpjersi 125 points 2 years ago

Gabe is helping, sure, but he isn't holding up gaming. People were gaming on Linux before Proton even existed, myself included. Also, even if Valve went away completely, Proton is open-source and there are people like GloriousEggroll who work on Proton entirely as a community member. Proton will live on, specifically because it is open-source. All the progress made on Proton won't suddenly disappear, all the games that were previously playable on Proton will still be playable on Proton.

It's a somewhat reasonable fear but it's not a realistic fear. Proton isn't going anywhere.

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grue 73 points 2 years ago

Proton will live on, specifically because it is open-source.

Don't just thank open source; thank copyleft for the fact that Valve couldn't make a closed-source fork of it even if it wanted to.

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kuberoot 4 points 2 years ago

Even if they want to open-source it, an issue is the amount of work of organizing the repository, making sure it's properly organized and doesn't have any files they don't want to distribute, and then maintaining that with future versions.

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grue 14 points 2 years ago

What? Proton (i.e., WINE) has been LGPL Free Software since before Valve even touched it.

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kuberoot 6 points 2 years ago

Sorry, what I mean is, if Valve wasn't forced to keep it opensource, I think a big factor against would be the extra work

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RandomLegend 31 points 2 years ago

Additionally, if Steam would start to morph into what is posted here, it would simply be integrated into Heroic and / or lutris just as Epic is right now. There would be no need to actually launch steam anymore but just use it as a background service to pipe your games into something else.

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NigelFrobisher 120 points 2 years ago

Obviously his death will trigger a worldwide AR Easter egg hunt, where the Steam user worthy enough to find the three keys first will become the new Gaben and Master Of Steam.

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faceula 27 points 2 years ago

Must drive backwards....

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InternetCitizen2 19 points 2 years ago

Or talk to a girl!

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drunkpostdisaster 11 points 2 years ago

Let's not get crazy

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dumbass 9 points 2 years ago

Fuck it, I'm out.

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cRazi_man 1 point 2 years ago

I cringe just remembering that movie.

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interdimensionalmeme 6 points 2 years ago

I haven't seen it, is it even worse than the book ?

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trag468 110 points 2 years ago

I think Gabe has been getting healthy lately. Last picture I saw of him he was looking like he lost a lot of weight. Maybe repost this in 10 years and then we can panic.

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MeDuViNoX 12 points 2 years ago

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Evil_Shrubbery 94 points 2 years ago

GOG.
We need to support GOG and it's model as much as possible.

<3

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Tywele 85 points 2 years ago

If only they would support Linux more.

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finestnothing 18 points 2 years ago
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blindbunny 17 points 2 years ago

GOG lazy asses never developed Galaxy because Linux nerds were going to do this anyways

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teawrecks 9 points 2 years ago

I tried this for a while and it was incredibly janky. Heroic launcher is a night and day difference.

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sirico 16 points 2 years ago

The ship has sailed about 4 times now, gog galaxy on Linux has constantly been at the top of requests but we made a stinky about the Witcher 2 so gog and epic will forever hold the community as not worth it. Now the community has done the leg work they have no reason to mess about with translating all those .net calls

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Evil_Shrubbery 6 points 2 years ago

They barely "support" Windows, they aren't rally a software dev company, they are just sell you the actual game (unlike Valve etc).

And that is precious, the world needs companies that help restore some equality on the market.

And also what Nothing said.

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mark3748 4 points 2 years ago

they aren't rally a software dev company

CD Projekt is very much a software dev. I’m not sure why you would think they are not.

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rwhitisissle 5 points 2 years ago

Well, they're a game developer. And they own GOG. GOG as a subsidiary is a digital distributor of prepackaged digital content. Developing a system that allows people to find a digital item, pay for it, and then download it, is hilariously, vastly different than developing a compatibility layer for games developed for one operating system to run on another. Like...the former is straight up just basic web development. The latter is hardcore systems programming. They are worlds apart.

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squeakycat 7 points 2 years ago

I used to support them but when they opened the floodgates to trash games I didn't get much reason to stick around. I miss and crave curation over volume. If both stores have heaps of garbage and steam has far better Linux support with valve actively contributing to and improving the Linux ecosystem.... I'm going steam most of the time now.

Sad as in theory I would support gog more but it seems like they've discarded what made them special.

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Evil_Shrubbery 4 points 2 years ago

Could you expand on that pls?

Im wondering how does the excess amount of games offered by a store affect your experience. How would you even notice that?

And - that they were a more closed store was what made them special?

Then I think of GOG I think about licencing, how I actually own a game purchased, how I have a key for it, how I'll still own that game even of GOG stops existing. Thats not true for any of the other stores (outside of physical copies if some sell them, idk).

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squeakycat 1 point 2 years ago

I notice it because the signal drowns out the noise. It's so hard to browse or find interesting new games made by passionate devs because so much low-effort barely-games and hentai visual novels flood it all out.

I'm all for adult sex games but jfc it's just sad how awful and unending their presence is.

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Evil_Shrubbery 1 point 2 years ago

Oh ... I never randomly browsed game stores for new games to try.

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un_aristocrate 80 points 2 years ago

Whenever you are afraid of the negative impact on your life of a corporation's possible failure, it means that you have become reliant on someone you can't trust. You must act accordingly.

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interdimensionalmeme 19 points 2 years ago

Reject modernity, move to the woods, return to monke.

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Moorshou 5 points 2 years ago

Does this mean I should buy games from GOG? Or support physical media/indies?

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blind3rdeye 6 points 2 years ago

Yes. GOG. itch.io. Direct from some other website. That's right.

Steam is very good; but the hidden cost is that you depend on them maintaining their service. If they turn evil, you're screwed. You either have to bend to their will, or you lose your library of games.

On the other hand, GOG and itch.io are arguably not as good as Steam right now, but they don't have any kind of lock-in. So if they start to backslide, you can still walk away with your full library of games. I do think it's a good idea to 'not put all your eggs in one basket.'

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Hazzard 72 points 2 years ago

For sure, valid to fear the enshittification of steam. But they aren't killing proton. Maybe ignoring proton at worst. But Steam has profit motivations for not being reliant on Windows, which has actively been trying to supplant them with the Windows Store for years.

As another separate, profit-motivated company, with a gaming division and a lot to gain from eating Steam's lunch, Microsoft is not Steam's friend. Proton is a critical bargaining tool for them, and not having to include windows licenses for devices like the Steam Deck helps their costs too.

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psivchaz 47 points 2 years ago

My fear is them going public or selling. If that happens, it'll probably be Microsoft willing to spend any amount, and the government hasn't really been in a "preventing monopolies" mood for a while now.

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Zoot 20 points 2 years ago

You can take away peoples home, food, and rights... Just don't you dare touch their entertainment for the plebs might get antsy...

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Klear 5 points 2 years ago

And you can't take the sky from me.

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Ookami38 4 points 2 years ago

Bread and circuses. They're already giving us scraps.

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Emmy -1 points 2 years ago

Wish they were serious about Linux support.

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proceduralnightshade 66 points 2 years ago

Yeah I do have a similar fear. Valve is something special. I tried to hate them, they're filthy-rich corpos after all, but I can't. Something of value will be lost when Valve finally succumbs to enshittification, which cannot be said of a lot of other big companies.

But my fear isn't necessarily about Steam. I have like 20-30 games in my library. Steam is simply the least shit way to play games you have/want to pay for.

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interdimensionalmeme 16 points 2 years ago

I love valve, I have 1000+ games in my library. I also have every crack for every game I could fine. For the rest, I have live virtual machine snapshot of the running game. Of course anythibg live service will not work without a server simulator. To do that we need to, for each games, using wireshark, record all server and peer traffic while also saving all privaye encryptions keys used in the session.

Once games start using TPM processor, they will become uncrackable. Make sure to use a compromised TPM in that case.

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Imgonnatrythis 64 points 2 years ago

If you don't expect enshitification these days you are dumb. Very rational fear

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HaiZhung 61 points 2 years ago

What many posters in this thread fail to realize is that there is a very good reason why steam hasn’t been hit by the enshittification that otherwise permeates human existence in 2024.

Of course, Gaben as their CEO has the last say in it. And he’s just a good guy. But wait, aren’t there other companies that have good guys as their CEO and yet the enshittification persists?

The profound reason is that Valve is not a publicly traded company. They have no obligation to any investors to make number go up. They are a private company, they can do whatever the fuck they want. If they stay flat and keep paying their employees, that’s totally fine, and there is 0 pressure on them to change anything. THAT‘s why Valve seems like such a different company compared to everything else that’s out there.

Of course it’s still a choice to go public or not, and they have made the right call (for us consumers).

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TheHobbyist 56 points 2 years ago

I think there are important considerations to keep in mind.

First and foremost, Valve is not a public company. I don't know if it has investors, but it is not driven by profits like many typical public companies are. These companies tend to allow themselves longer investments without any clear visibility of immediate profits. They also do things for the greater good, even though it does not bring profits.

But also, I think the whole of valve is a set of gamers and people who genuinely care about the gaming business and making great products. I think they all share Gabe's values and goals. It's not like Gabe is the only one holding everything together or else it would instantly crash into the profit driven company it could be.

Both of these scenarios keep me hopeful that this is a longer lasting stance and doesn't hinge on just one person. It's not a proof it will never be a typical profit company but these are barriers which are not typically present. Let's hope for the best and keep rewarding them for their contributions to gaming, open source and for their good actions.

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bolexforsoup 20 points 2 years ago

I don’t understand where this myth came from that if a company is a public that they aren’t potentially ruthlessly profit driven.

Valve is not special. Gabe is to a certain degree (though I would also caution people from deifying anybody period). We can never take for granted that the valve and steam experience we largely enjoy today will be there tomorrow. That’s a simple fact.

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Crismus 28 points 2 years ago

In the US, there are multiple Supreme Court precedent cases that force profit-maximizing. Shareholders can sue the CEO and board to maximize profit seeking.

So yes, increasing shareholder value is enshrined in US law. Only private corporations can get around that rule. Also, a corporation cannot be forced to break the law to maximize profits, that's just something most CEO's are willing to do for fun.

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bolexforsoup 3 points 2 years ago

I didn’t say people don’t redline publicly traded companies. I’m saying not being public doesn’t mean leadership won’t. I’ve personally seen it plenty of times.

Also, “fiduciary duty” (the “Supreme Court cases” I’m assuming you’re vaguely referring to) does not mean a CEO needs to always slam the gas at all times to maximize every single red cent at the cost of all medium and longterm considerations. This is a commonly parroted assertion by people online without a basis. “Fiduciary duty” and other obligations to the shareholders simply mean they can’t make obviously bad decisions that will hurt the shareholders. They don’t get hauled off by the Investor Police if they make a single longterm decision at the expense of a little short term profit.

All of this isn’t to say we don’t see it happen all the time anyway. But if it was so strict we’d see more CEO’s hauled off, not golden parachutes everywhere as they break their companies apart.

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missphant 4 points 2 years ago

I think your original comment has a typo on "isn't", hence the confusion.

if a company is a public that they aren’t potentially ruthlessly profit driven.

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gandalf_der_12te 1 point 2 years ago

So yes, increasing shareholder value is enshrined in US law. Only private corporations can get around that rule.

This is true, with one exception.

There are non-profit corporations. They have to declare that they are non-profit at the time of foundation, though. They have to write that in the statute (idk what it's called in English, it's "Satzung" in German).

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Shiggles 22 points 2 years ago

It’s not that they can’t still be profit driven, it’s that they can’t be sued by investors for not being ruthlessly profit driven. Private just means that they have the choice at all

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audiomodder 2 points 2 years ago

Publicly traded companies are, by law, driven to make as much money as possible for shareholders. Privately held companies are not held to this same limitation. So while a company like Valve could be highly profit-driven (let’s be honest, all for-profit companies in a capitalist system are driven by this motivation), it doesn’t seem to be driven to maximize profits in the short term. This means that they can focus on things other than profit if they so choose.

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Yondoza 8 points 2 years ago

It would be so awesome if they went employee owned. I get the impression the employees are people who are passionate about video games. I feel that they would choose leadership that is both good for the community and good for the long-term health of the company.

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Eylrid 8 points 2 years ago

More important than who works there is who inherits Gabe's ownership of the company. A new owner can completely change a company and drive out or fire anyone who doesn't go along with the new direction. Look at what happened with twitter when Musk took over. Or his inheritors could take Valve public and introduce all the issues with that.

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teawrecks 52 points 2 years ago

I think this post massively overestimates the power a CEO has. The CEO is beholden to the shareholders. Valve is private, so and its shareholders are its workers. It would be useful to know how many shares Gaben has of valve, but I still don't think the next CEO would suddenly also be the majority owner.

Also, I know things have changed a lot in the last 12 years, but 12 years ago regarding the total dissolution of Valve, Gaben said:

“It’s way more likely we would head in that direction than say, ‘Let’s find some giant company that wants to cash us out and wait two or three years to have our employment agreements terminate."

Also, forcing users onto windows is THE way to kill valve's profits. The whole point of the Linux push was a direct response to the windows store, and msft's threat of forcing valve to give them a cut of purchase through steam. Msft will still do that the first chance it gets. So even the most profit-minded new leader wouldn't make that choice, as it's plainly shortsighted.

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BaldManGoomba 21 points 2 years ago

Shareholders is the owners and since they are private we don't know who they are. Right now it could be all Gaben or it could be a mix but Gaben is majority resulting in the culture is what he wants. Private companies don't have to be maximizing profits focused but will die if they don't make money. When people die it is whoever inherits or has majority share that pushes what happens.

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teawrecks 4 points 2 years ago

I had briefly searched to see if it was known how much ownership Gaben had. Did you find it somewhere, or are you just assuming he's majority?

I do know the employees are compensated in shares of the company, but you're right that I don't know what proportion is owned by employees.

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BaldManGoomba 1 point 2 years ago

Below is what I can find it isn't well sourced but ownership isn't the same as shares. You can have profits shares without having any ownership stake.

Valve Corporation, the American video game developer and digital distributor company, is a private company with a secretive ownership structure. Gabe Newell, the company's co-founder and CEO, is the majority shareholder, and his ownership stake is estimated to be over 50%. Other investors include Valve executives and employees, as well as major shareholders such as The Custody Bank of Japan, Ltd. and Sumitomo Mitsui Banking Corporation. Wikipedia Valve Corporation - Wikipedia Founders. Gabe Newell. Mike Harrington. Headquarters. Bellevue, Washington. , US. Key people. Gabe Newell (president) Scott Lynch (COO) Products. show. Video games. show. Hardware. show. Software. Total equity. US$10 billion (2019) Owner. Gabe Newell (>50%) Number of employees. ~360 (2016) Subsidiaries. Valve S.a.r.l. Valve GmbH. Campo Santo. ASN. 32590. Website. valvesoftware.com. Valve was founded in 1996 by the former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) Half-Life (1998), was a critical and commercial success and had a lasting influence on the FPS genre. Harrington left in 2000. namria.gov.ph Which company owns Valve May 28, 2024 — Valve is a private company with a secretive ownership structure. Its investors include cofounder Gabe Newell and Valve executives and employees.. In 2003, Valve moved to Bellevue, Washington, and reincorporated as Valve Corporation. namria.gov.ph How much of valve does Gabe own - NAMRIA May 24, 2024 — Valve is owned (mostly) owned by it's CEO, Gabe Newell, one of the founders of the company. The only real connection with Tencent is their . Newell's ownership stake isn't disclosed and he's attributed 50.1% of Valve in this analysis to reflect his control of the company and status as co-founder.. NAMRIA Who is the majority shareholder of Valve - NAMRIA May 25, 2024 — Gabe Newell has led Valve Corp., which develops video games, since he cofounded it in 1998 with former Microsoft colleague Mike Harrington.. Over the years, the ownership of Valve Corporation and Steam has remained primarily with the founders and major investors. Gabe Newell . Major Shareholders (Top 10) ; The Custody Bank of Japan, Ltd. 2,596, 2.88 ; Sumitomo Mitsui Banking Corporation, 2,553, 2.83 ; KITZ Corporation Employee Stock .” Valve ostentatiously makes little use of direct authority. majority shareholder, Gabe Newell) is used At the same time, contextual .

Valve Corporation is an American video game developer and digital distributor company in Bellevue, Washington. It was started in 1996 by Gabe Newell and Mike Harrington, two Microsoft employees in the past. steam.fandom.com Gabe Newell | SteamWiki | Fandom Gabe Newell, known online as Gaben, is the co-founder and majority shareholder of Valve Corporation. He attended Harvard University, but dropped out and worked at Microsoft until 1996, where he and co-worker Mike Harrington left to found Valve. Newell and former Microsoft colleague Mike Harrington founded Valve in 1996. Their first game, Half-Life, was released in 1998 and was a critical and commercial success. Harrington left the company in 2000, and Valve moved to Bellevue, Washington and reincorporated as Valve Corporation in 2003.

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teawrecks 14 points 2 years ago

Highly recommend putting that in a quote and giving a source rather than copy pasting a wall in plain text. For all I know you just asked ChatGPT and this is what it spat out.

And in this context, just the part about Gabe being majority shareholder would have sufficed.

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DragonTypeWyvern 9 points 2 years ago

"Valve is private, so its shareholders are its workers."

I don't know who keeps telling you libs this, but they're lying.

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FlexibleToast 15 points 2 years ago

I don't think that misunderstanding is limited to the libs.

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interdimensionalmeme 1 point 2 years ago

It is because of a limited understanding of companies in the startup phase. At some point, there is enough cash flow to buy labour outright rather than giving up capital on each hire. This allows shareholders to captute all future capital created by future wagies.

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DragonTypeWyvern -7 points 2 years ago

Sorry, I forgot about the useful idiot breed of fascist, compared to the "lies as a strategy" breed.

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teawrecks 2 points 2 years ago

Oh whoops, I thought you were trying to be taken seriously. My bad.

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TopRamenBinLaden 2 points 2 years ago

You are most definitely right that the major shareholders aren't the workers. The major shareholders are Gabe Newell, and some bankers in Japan.

Still, it is known that Valve employees are partially compensated with stock for working in the company, so most of the employees are still shareholders. They just aren't the major ones.

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DragonTypeWyvern 5 points 2 years ago

Sure, but that's not what makes it a private company.

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TopRamenBinLaden 2 points 2 years ago

Ahh I get your point now, sorry I missed it. Yea, if people think that private company = employee shareholders, they are very wrong.

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teawrecks 1 point 2 years ago

Sorry, the way i phrased that does sound causal. It should say "and".

Any real lib knows, public or private, there's no way out of our capitalist downfall.

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Sianna 7 points 2 years ago

Employees are stakeholder, not necessarily shareholder. Management, likely. The grunts, I think not so much.

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teawrecks 0 points 2 years ago

How are you differentiating stakeholder and shareholder? The employees are certainly shareholders.

Valve doesn't really hire "grunts". The people who are actually considered employees of valve are very few and highly skilled. The number of Wikipedia from 2016 is very out of date and estimates 360. But valve's LinkedIn still says "over 300".

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ben_dover 5 points 2 years ago

there are common definitions for both terms. the employees aren't shareholders as long as they don't own a part of the company, but they are stakeholders since they have something to do with the company. their partners, publishers, etc. are stakeholders too

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teawrecks 3 points 2 years ago

Yes, I was making sure that was the distinction you were making, because I'm trying to disambiguate for you: the employees of valve are both shareholders and stakeholders.

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ZILtoid1991 5 points 2 years ago

Also Valve isn't the charity they believe it is. It's a de-facto monopoly, and it has serious moderation issues (basically if you bought enough games, they will less likely ban you for hatespeech and such).

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Rossel 24 points 2 years ago

Valve isn't pulling any anticompetitive moves though. They just try to secure profits by being the best instead of destroying everyone else that dares to compete with them.

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sep 13 points 2 years ago

Beeing not assholes against their own users are basically anticompetitive these days. ;)

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FreeFacts -1 points 2 years ago

Valve isn't pulling any anticompetitive moves though.

Well, they are allegedly forcing price parity on publishers, so they can't sell cheaper on their own website or some other storefront that takes smaller cuts. That's anticompetitive as shit, and they are being sued over it.

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Rossel 7 points 2 years ago

That parity thing was debunked 2 years ago when a similar lawsuit against Valve was dismissed, their parity thing is for resold Steam keys, which Valve issues with no profit margin. Milberg London are trolls that tried to do the same lawsuit against Sony and PlayStation last year. Also got nowhere.

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Daxtron2 6 points 2 years ago

They're not a defacto monopoly? There's many different ways to buy games online and valve does not have anti-consumer practices like exclusivity deals. I have not heard anything about them not banning for hate speech? Every time I've ever reported something its been taken down within 48hrs

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njm1314 50 points 2 years ago

...you can load right to library?

Edit: holy crap you can, all these years..

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Gradually_Adjusting 62 points 2 years ago

... You can disable that advert window?

I think we're failing at life bro

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glimse 57 points 2 years ago

That window is the only ad I purposely allow in my life. I know I can disable it but it sometimes informs me of games I want

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TonyTonyChopper 27 points 2 years ago

Yeah I don't keep track of new releases so scrolling a curated list of them for 10 seconds when I open Steam is actually useful

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Irelephant 2 points 2 years ago

for some reason that window eats 2gb of ram on my pc.

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bolexforsoup 9 points 2 years ago

I actually don’t mind the advertising. Good way to know what games are popping off or are just released. I’m not great about keeping up with everything coming out every month, so it’s honestly one of my number one ways of knowing what’s being talked about/releasing besides specific reccs from friends and forums.

I also find it’s a great way to know that a game I used to play a lot dropped some beefy DLC. It’s not like we all keep tabs on every game we’ve put down thinking that we might return to it.

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kibiz0r 20 points 2 years ago

Steam is so funny.

Buying there instead of pirating is a joy, the ads actually feel like a benefit instead of a punishment, the analytics seem to be aimed at saving me time by highlighting stuff I’ll like instead of gaslighting me into emptying my wallet…

The result is:

I buy lots of games, watch lots of ads — share ads with friends even — go out of my way to give them more analytics data points, and trust their recommendations enough to shell out $2.99 for something on sale after only 10 seconds of research.

Why are other companies not able to follow Steam’s approach?

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gibmiser 5 points 2 years ago

My guess? MBAs.

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bitfucker 3 points 2 years ago

Shit you're right. I just realized that now. I used to sail the high seas too but now I just buy from steam.

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bolexforsoup 3 points 2 years ago

Preach

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xavier666 8 points 2 years ago

One bonus is that the ad isn't an auto loading video WHICH I DETEST.

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trevor 2 points 2 years ago

I have tried and failed to find the option to disable this. Does anyone know what it's called?

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Gradually_Adjusting 2 points 2 years ago

So it's Steam > Interface > startup location to open in library, and then uncheck "notify me about additions, changes, new releases," etc. to kill the popup.

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trevor 2 points 2 years ago

THANK YOU!

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Aux 0 points 2 years ago

My Steam launches on PC start into tray. I launch games from tray icon. I only open Steam window to buy stuff.

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Prunebutt 46 points 2 years ago path: 0 10666329, hotness: undefined, score: 46, children: 2
slumlordthanatos 18 points 2 years ago

They're far from perfect, I'd be the first person to tell you.

But they're still light-years ahead of anyone else, because they're perfectly happy just making tons of money instead of trying to squeeze every last cent out of the storefront at our expense.

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wonderfulvoltaire -22 points 2 years ago

They're getting sued often because they're greedy sloths suffering the ego trip just like epic did when Fortnite was on the top of the world second only to Minecraft of course.

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mlg 46 points 2 years ago

Aside from valve probably having a hit by bus plan, I'm pretty sure ownership of valve is actually split pretty evenly so it will likely fall to another senior dev who understands what to do.

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FreddyDunningKruger 57 points 2 years ago

I've heard they've hidden three immeasurably invaluable CS:Go Knife skins throughout the platform, and the first person to find all three will unlock Half-Life 3 and annoint the winner as Gaben 2, God Emperor of Valve and owner of Steam. Also, they get a chocolate factory.

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Knock_Knock_Lemmy_In 25 points 2 years ago

Oompa loompa, doompadee doo, We’ve got a perfect riddle for you, Oompa loompa, doompadee dee, If you are wise, you’ll listen to me.

Three precious knives, in Counter-Strike they hide, Find them all to claim your prize worldwide, The first to collect, in triumph shall stand, To unlock Half-Life 3, the game so grand.

Oompa loompa, doompadee doo, Follow the clues and you’ll be through, Oompa loompa, doompadee dee, Just one more knife, and then you’ll see.

A crown awaits, a throne so high, Steam’s vast empire, you'll rule the sky, With Half-Life 3, your reign begins, All hail the gamer who truly wins.

Oompa loompa, doompadee doo, The ultimate prize belongs to you, Oompa loompa, doompadee dee, Gaben 2, you shall always be.

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aalvare2 5 points 2 years ago

I hope it pleases you to know I sang this entire song to myself

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KillingTimeItself 41 points 2 years ago

gaben is a smart man, i doubt that he isn't aware of his own mortality, and presumably has someone who he trusts, that he will appoint the position.

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nomous 30 points 2 years ago

It would be beautiful if he just handed the keys over to a true believer when it's time. Just a quality, stand up person who already has a pocket full of cash and just wants to help gamers get games and indie devs distribute them without squeezing every drop of profit they can at every step.

edit: it'd be even beautifuler if he turned it over to a trust managed by a panel of elected employee representatives

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Etterra 18 points 2 years ago

Making the company employee owned would be ideal.

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Nindelofocho 2 points 2 years ago

Why not customer led like a co-op?

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KillingTimeItself 7 points 2 years ago

i feel like there have to be at least three, from his (family? Does he have one? I believe he does, but can't be bothered to check)

to someone in the company, perhaps there are numerous positions that exist solely to prevent this kind of hostile takeover from happening? Who knows!

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BackOnMyBS 4 points 2 years ago

So did Lenin, and look how that turned out.

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KillingTimeItself 1 point 2 years ago

stalin lasted quite a bit, he was also insane, but it was really post stalin that shit kinda went fucky.

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olafurp 39 points 2 years ago

Categorically wrong since Gaben lost weight.

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SpaceCowboy 35 points 2 years ago

It's inevitable.

But if steam becomes enshittified I'll move onto something else and use torrent sites to download the older games I care about that I've bought on steam. It wouldn't really be pirating them, since I've bought them already.

For now steam is fine, and I appreciate the work they've done on supporting Linux, so I'll keep on using it to buy games.

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thawed_caveman 34 points 2 years ago

The life expectancy of 75 is an average (of the US population i assume), billionaires are likely to live longer

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theonyltruemupf 21 points 2 years ago

75 years of nation-wide life expectancy is also likely to include early deaths due to accidents, cancer and such. People who die of "old age" typically do later than 75.

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driving_crooner 14 points 2 years ago

When people talks about life expectancy 99.99% of the time they mean life expectancy at birth, at every year the life expectancy change. Using this life table someone with 61 years, have a life expectancy of 19.7 years, that means he's expected to live until he's 80.

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grue 8 points 2 years ago

Yep, and that was true even going all the way back through history. People weren't routinely dying in their 30s or whatever before modern medicine; it's just that a lot more of them were dying in infancy/early childhood and that brought down the average. (That's the situation anti-vaxxers are trying to go back to, BTW.)

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etchinghillside 1 point 2 years ago

I would say it’s appropriate to loop cancer deaths into the “old age” bucket – DNA getting old and making mistakes replicating seems relevant.

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474D 6 points 2 years ago

Gaben is not exactly an inspiring portrait of health...

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TopRamenBinLaden 11 points 2 years ago

The latest pictures of him look good, though. The man has definitely lost some weight.

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Rolder 6 points 2 years ago

Plus Gaben has been doing some serious work on his health recently so the fat part no longer applies.

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xantoxis 5 points 2 years ago

Fit billionaires do. What happens to gaben's heart and arteries are anyone's guess. He is getting healthier but you can't undo damage completely.

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SkunkWorkz 1 point 2 years ago
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Honytawk 34 points 2 years ago

Many won't like it, but this is the reason we need competition like Epic games and GOG.

The steam fanboys certainly aren't going to make this problem any better.

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Heavybell 77 points 2 years ago

We need competition like GOG. EGS is shit, we need competition better than EGS.

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Honytawk 4 points 2 years ago

Bad competition is still better than no competition, because of the aforementioned issue.

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kungen 9 points 2 years ago

Yeah, but fair competition? EGS paying publishers to have exclusives doesn't seem like fair competition to me.

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sep 1 point 2 years ago

For sure! There is no real market with exclusives! EGS is the bad apple that may spoil the bunch. Now do steam services also create a pseudo exclusive, yes kinda. But developers do not have to use those, they are just making their life easier. And developers can still do their games on other platforms as well.

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Spedwell -2 points 2 years ago

EGS can't compete on features for sure (it really is quite a shit platform), but they would be very competitive if their 12% fee (vs. Steams 30% fee) could be passed to buyers as lower prices. As it stands, Valve's policies essentially strongarms the market to prohibit this (publishers selling on Steam may not have a lower price on a different platform, or the game can be de-listed from Steam). The Wolfire v. Valve case is highly relevent here.

My plea is for you not to get mad at Epic for being shit. We should be accepting of crappy platforms if their fees reflect that (Epic charges 40% what Steam does). Focus your frustration at Valve for preventing the market from fairly allowing you select the quality of the platform you'd like to pay for.

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drunkpostdisaster 2 points 2 years ago

Yeah, how dare we compare steam to poor little epic?

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Heavybell 1 point 2 years ago

I'd be a lot more willing to root for epic if they had spent any time at all making EGS preferable. I would prefer steam over their mess even if EGS was 20% cheaper all the time. Tho I go for GOG over either of them whenever possible.

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FartsWithAnAccent 27 points 2 years ago

I like Steam and I think GOG is great too

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Jarix 5 points 2 years ago

Humble bundle also has a store now fwiw

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FartsWithAnAccent 1 point 2 years ago

Cool, I used to buy from them all the time!

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bouh 9 points 2 years ago

Competition like gog, I'm all for it. But what is epic providing? I fail to see it.

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trevor 2 points 2 years ago

Their own host of anti-competitive practices.

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aberrate_junior_beatnik 33 points 2 years ago

A billionaire who is 61 is very likely to outlive 75, even if they're fat.

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Blisterexe 5 points 2 years ago

He actually lost a bunch of weight recently

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3volver 33 points 2 years ago

Gaben's last dying wish is to make every game work on Linux and donates $1 billion to making it happen.

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DmMacniel 4 points 2 years ago

So Gaben actually IS a dragon.

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BackOnMyBS 1 point 2 years ago

dracarys 🔥🔥🔥

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DmMacniel 2 points 2 years ago

I was thinking about Dunkelzahn and his testament.

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paddirn 30 points 2 years ago

Well, at least we’ve got global climate change and multiple other threats to the survival of humanity, we won’t have to worry for long.

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gibmiser 29 points 2 years ago

He is a gazzillionare. We better hope he is working on a foundation or something that is legally bulletproof.

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Lets_Eat_Grandma 26 points 2 years ago

Anyone who thinks their steam libraries will be safe forever is delusional.

Eventually a for-profit motivated individual will gain control and they will use all their MBA learnings to maximize subscriptions, per play revenue, per download revenue and overall provide a cheaper platform.

There isn't an mba on the planet that doesn't recognize that advertising is highly lucrative and being the company that sells the most pc games means you have metrics no one else has. They'll instantly monetize advertising and the popups we get when we log in today will turn into mandatory non-skippable ads on the free tier to start a game, and they'll add their wrapper on top of games in their store, especially games that do not currently need steam to play today.

It'll only get way worse. Expect everything to be pay to play.. once gaben is gone. They have a monopoly and any leader would think they are too big to fail. No one can just take their games elsewhere... we're locked in. We're committed. We can't escape. They've got us by the balls.

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ulterno 24 points 2 years ago

Good news. Unreal Engine 4 is usable on Linux and works pretty well too.
Learn some C++, get some ppl and make good games.

Also, GoG means old games don't die. (well at least the non DRM ones)

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Dave 22 points 2 years ago

GoG does DRM free, and not just old games. Not many new AAA because convincing a big company to sell their game DRM free is hard, but Baldur's Gate 3 is on there.

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Kazumara 7 points 2 years ago

And of course the ones they (i.e. CD Projekt Red) make themselves. The Witcher series, including Gwent spinoffs, and Cyberpunk 2077

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Dave 5 points 2 years ago

Yeah, and lots of new popular indie games. Some recent oneish I've got are DREDGE, Rimworld and Stardew Valley. OK not super recent but not all the games are 20 years old or more. Even Skyrim Anniversary is on there.

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ulterno 3 points 2 years ago

Yeah, I recently bought X4, which is so badly implemented (at least on Linux) that it gives the same FPS (in the 30s) on Low settings as it does on Ultra.

I even went ahead and bought a new GPU just for that and hardly see a difference, even being suspicious of there being a miner in it.

Fun game nonetheless.

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ulterno 1 point 2 years ago

I'm waiting for BG3 to make a Linux thingy. Until then, it''s on the "maybe" list.

If it's not native on Linux, it needs to be exceptionally good for me to buy it, considering GoG doesn't have regional pricing.

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Dave 2 points 2 years ago

I'm playing BG3 on Linux on a laptop with integrated graphics, and I haven't had any issues other than not being able to run it with graphics set to ultra (expected since there's not graphics card).

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ulterno 1 point 2 years ago path: 0 10670041 10670433 10676318, hotness: undefined, score: 1, children: 7
TachyonTele 2 points 2 years ago

Having a hard time understanding what low income, sales price, and AI have to do with Valve.

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ulterno 1 point 2 years ago
  1. The license is for the content of the post. Here, I put a separator.
  2. Valve has regional pricing, making some games cost a tenth of the price in some regions. GoG does not, so you pay the US price.
  • e.g. I bought X4 for ~4x the price of Average AAA console games.
  • Though, in case of X4, it seems to have a similar price on Steam, most games tend to be cheaper with regional pricing.

And now I forgot to put a license on this one.

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Danterious 1 point 2 years ago path: 0 10670041 10670433 10676318 10704086, hotness: undefined, score: 1, children: 1
ulterno 1 point 2 years ago

Well, KDE Clipboard seems to make it easy enough for me for now, but perhaps I will set a compose key for it if required.

My main problem tends to be forgetting to add it because I got too emersed in typing the comment.

And it's kinda useless to add it after the fact, so most of the time, it works because I copy the license first.

CC BY-NC-SA

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ILikeBoobies 6 points 2 years ago

Ue5 as well, not sure why you went back a version

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joe_cool 4 points 2 years ago

Every game that I have seen that runs on UE5 either looks like a vaseline smeared blur or runs like crap.

Do you know one that runs great AND looks great? And I don't mean in the trailer.

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ILikeBoobies 3 points 2 years ago

I am not sure of the relevance, we are talking about the engine having a linux native version

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joe_cool 1 point 2 years ago

Most engines can build on Linux. Even CryEngine. Maybe OP mentioned UE4 because it runs better than UE5.

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ulterno 1 point 2 years ago

Do you know one that runs great AND looks great

If you make one, then I'll know one. ;)

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verdigris 1 point 2 years ago

This is wildly not my experience. You can turn off motion blur in the vast majority of games... What's your hardware?

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ulterno 1 point 2 years ago

I haven't tried UE5

Also, they changed their licence midway, so a little unsure about it rn.

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ILikeBoobies 5 points 2 years ago

The change doesn’t apply to games

The film industry previously was completely free, in versions 5.4 and above. It is now $1850 per seat for companies making over a million per year

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Shameless 23 points 2 years ago

I mean, its possible.

But then again, people have now known the beauty of steam. If this does happen as you say it could, it does open up the possibility for someone to make a Steam_v2.

I have faith that there are enough people who are passionate about Linux that it's possible for Windows to lose some of its dominance in the future. Maybe the enshittification of steam is needed to make that a possibility.

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Sniatch 0 points 2 years ago

I mean yea, but all your games are still locked in Steam_v1.

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Nioxic 22 points 2 years ago

He has 2 sons

maybe they can take over - and not fuck it up (they literally have to do nothing to achieve success!)

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rickyrigatoni 81 points 2 years ago

Can't even count to three when it comes to sons either.

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CaptKoala 8 points 2 years ago

Valve is numerically challenged.

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Veritrax 21 points 2 years ago

Well thankfully Gabe has lost a ton of weight in recent years. Man is looking absolutely svelte these days. Here's hoping he has many more years of good health.

I'm also guessing he'll hand pick a successor that will carry on his views, instead of dying in office and having some kind of CEO election free-for-all.

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Bogasse 18 points 2 years ago

Steam, my Steam library and Proton could disappear. But at least it will have supported a big traction in the ecosystem : Wine, DXVK, Lutris, Heroic Launcher, Bazzite, etc... are all open source projects (so they can't really disappear) that have never moved as fast as they are today.

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conditional_soup 18 points 2 years ago

I think anon has it 100% correct. The instant Gabe is out of the picture, I expect to hear talk about how "you don't understand, we have to fuck out users, won't someone please think of the IPO?!"

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Yerbouti 18 points 2 years ago

Steam is just another profit business. I don't get why people think they're about anything else. They take a huge part of the sells and don't even let you own the games. Owning means you can sell, give or do whatever you want with your games. Oh and "likely to die before 75", lol, says fucking who, the 4chan doctor?

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Ifera 35 points 2 years ago

There is regular, for-profit business, and then there is EA/Microsoft/Amazon level for-profit.

The complete disregard for their employees, massive firings for "AI powered optimization", the use and abuse of dark pattern methods(https://en.wikipedia.org/wiki/Dark_pattern), are some of the things that I haven't yet head of from Steam.

Sure, ultimately Steam is a capitalist business, but it could be much, much worse.

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Theharpyeagle 6 points 2 years ago

On the one hand, yeah it's absolutely important not to idolize any company, because they have no sense of loyalty or generosity. Telling yourself otherwise is a guaranteed path to disappointment.

On the other hand, of all the shit sandwiches we've been served, Steam is one of the fresher ones. Though they developed Proton for their own benefit, it's pretty undeniable that it has made gaming on Linux way more viable than it has ever been, and it's open source. I mean no shade to FOSS solutions like Lutris, but having paid developers work on a project full-time certainly has its advantages.

I do think that the concerns about Steam's pricing rules are valid, as are gripes with its DRM for first party games. But, overall, they've brought a lot of convenience to PC gaming that is hard to find elsewhere in the gaming world.

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Smoogs 2 points 2 years ago

Fuckload better than ‘you need to pay a subscription just to play the game you already paid for’ cuz oh you launched it from their app.

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Lets_Eat_Grandma 2 points 2 years ago

Extreme Obesity is defined as being 100 pounds or more over your ideal weight. It is known to decrease life expectancy up to 14 years.

It's just one factor but it's a big one. Living past your 80s is really tough... and working into your 70s is really hard as it is. The reins will go from his hands likely before we die.

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JasonDJ 2 points 2 years ago

Dr Chan is a pretty cool doctor. Eh diagnosed one of my friends as a b-tard and doesn't afraid of nothing.

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Smoogs 17 points 2 years ago

No no..it’s going to be much worse than that.

It’ll be a subscription just to play the game you already own.

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bitwolf 15 points 2 years ago

if steam dies we need to support GOGS

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fossilesque 15 points 2 years ago
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AllNewTypeFace 14 points 2 years ago

What will happen to the Steam Deck? Will they discontinue it and support for existing units, or replace the OS with Windows (causing degraded performance and exposing their users to Microsoft adtech enshittification)? The Steam Deck is a star product of theirs, which hopefully will count for something.

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bolexforsoup 4 points 2 years ago

It’s important to remember though that the steam deck itself is not the end goal for them. It’s part of building a larger Linux gaming ecosystem and solidifying their hard-core followers. Last I checked it it only sold 2 or 3 million. That’s impressive, but if you’re thinking about it as a competitor to say, the switch (which you see it compared to all the time) it’s clearly not a massive money maker. So it’s not hard to imagine a short term thinking leadership ending it.

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etchinghillside 3 points 2 years ago

Ad Deck

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cordlesslamp 14 points 2 years ago

And that one "old fat guy" is constantly under attack from degenerates because "sTeAm mOnoPoLy".

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Spedwell 9 points 2 years ago

I don't understand this mentality. If we oppose monopolistic sales platforms when it's Amazon, Google Play, or the Apple store why should we turn a blind eye when suddenly we like a particular company.

I'm not contesting that Steam offers the best user experience by a mile (it truly beats Epic and Gog by miles), but that doesn't erase the downsides of having a single entity with a grip on the entire market.

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Grofit 15 points 2 years ago

I don't think it's quite as simple as "let's crack down on steam like other monopolies" as what do you crack down on?

They do little to no anti competitive behaviour, clutching at straws would be that they require you to keep price parity on steam keys (except on sales).

All these other monopolies do lots of shady stuff to get and maintain their monopoly, so you generally want to stop them doing those things. Steam doesn't do anything shady to maintain it's monopoly it just carries on improving it's platform and ironically improving the users experience and other platforms outside of their own.

Like what do you do to stop steam being so popular outside of just arbitrarily making them shitter to make the other store fronts seem ok by comparison?

The 30% cut is often something cited and maybe that could be dropped slightly, but I'm happy for them to keep taking that cut if they continue to invest some of it back into the eco system.

Look at other platforms like Sony, MS who take 30% to sell on their stores, THEN charge you like £5 a month if you want multiplayer and cloud saves etc. Steam just gives you all this as part of the same 30%.

Epic literally does anti competitive things like exclusivity and taking games they have some stake in off other store fronts or crippling their functionality.

Steam has improved how I play games, it has cloud saves, virtual controllers, streaming, game sharing, remote play together, VR support, Mod support and this is all part of their 30%, the other platforms take same and do less, or take less but barely function as a platform.

Anti monopoly is great when a company is abusing it's position, but I don't feel Valve is, they are just genuinely good for pc gaming and have single handily made PC gaming a mainstream platform.

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Spedwell 4 points 2 years ago

They do little to no anti competitive behaviour, clutching at straws would be that they require you to keep price parity on steam keys (except on sales).

It is very much not clutching at straws to claim that. That policy is a major element of the Wolfire v. Valve case. You can also look at how despite charging a 12% platform fee, Epic Games Store does not sell games 18% cheaper.

It's an abuse of Steam's established market share and consumer habits to coerce publishers into not offering consumers a fair price on other platforms. It very literally stops EGS from competing on price, which is pretty much the only area where Epic can beat out Steam, since Steam otherwise is much more convenient, provides more functionality, and has more community-generated content (i.e. workshop material).

It's hard to say that isn't anti-competitive, especially because such a policy is only effective due to Steam's existing market share.

Epic literally does anti competitive things like exclusivity and taking games they have some stake in off other store fronts or crippling their functionality.

This is a fair complaint against Epic, I agree.

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Grofit 6 points 2 years ago

Wolfire v valve was thrown out right? So they didn't successfully prove valve were doing anything anti competition.

To my knowledge the price parity is only on steam keys sold elsewhere not for you selling a game on another storefront, happy to be shown evidence that isn't the case.

In terms of what is a "fair deal" we could quibble about the 30% but that's literally the only thing up for discussion right? And at the moment that's an "industry standard" so by all means lower it if they can, I'm all for savings as a consumer, but not at the expense of the service they provide.

For example if Valve personally came to me and said "you can either have games 10% cheaper but we would have to retire X features" I would happily keep the features and forgo the discount.

Also being realistic if Valve were to drop their cut to 20% game prices wouldn't change, the publishers would just pocket the difference, as we have seen with Epic.

Again most other mainstream platforms take 30% and while I do think they could ALL trim that down a bit, I don't see why Valve should be the first one to cut back when they offer the most bang for buck, get Sony and MS to reduce their cut and start offering more basic features, then once the competition is ACTUALLY competing we can turn our eyes to Valve.

I think that sums up my perspective here, most storefronts are not trying to compete, they are just offering the bare minimum for same cut and then wondering why everyone wants to use the more feature rich store front... Why wouldnt you?

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ltxrtquq 4 points 2 years ago

Sure, let's look at that lawsuit.

Steam Key Price Parity Provision. Valve nominally allows game publishers to make some limited third-party sales of Steam-enabled games through its “Steam Keys” program. Steam Keys are alphanumeric codes that can be submitted to the Steam Gaming Platform by gamers to access a digital copy of the purchased game within the Steam Gaming Platform, even when the game is not purchased through the Steam Store. Steam Keys can be sold by rival distributors including the Humble Store, Amazon, GameStop, and Green Man Gaming.

But Valve has rigged the Steam Keys program so that it serves as a tool to maintain Valve’s dominance. Among other things, Valve imposes a price parity rule (the “Steam Key PriceParity Provision”) on anyone wanting to sell Steam Keys through an alternative distributor. Put explicitly by Valve, “We want to avoid a situation where customers get a worse offer on the Steam store.” But that is equivalent to preventing gamers from obtaining a better offer from a competing distributor. The effect of this rule is to stifle price competition.

Because of this rule, Valve can stop competing game stores from offering consumers a lower price on Steam-enabled games in order to shift volume from the Steam Store to their storefronts. Even if a rival game store were to charge game publishers a lower commission than Valve’s high 30% fee, the distributor would not gain more sales because the game publishers could not charge a lower price in its store. Game publishers and consumers suffer because this rule keeps Valve’s high 30% commission from being subject to competitive pressure.

This Price Parity Provision is one of the reasons why Valve has been able to continue to charge an inflated 30% commission for many years, even as that commission is plainly above the levels that would prevail in a competitive market. Competition would normally force such an inflated commission to come down to competitive levels—but Valve’s restraints prevent those competitive forces from operating as they would in a free market.

Because of Valve’s restraint, publishers cannot utilize alternative distributors to avoid the 30% tax that Valve has set for the market. Thus, they reluctantly market their games primarily through the dominant Steam Store where Valve takes its 30% fee. While several distributors have tried to compete with Valve by charging lower commissions on Steam Keys, those efforts have largely failed to make a dent in the Steam Store’s market share because publishers using those distributors had to charge the same inflated prices they set on the Steam Store.

Moreover, even if a game publisher wanted to scale up its use of Steam Keys to promote competition, Valve has made it clear that it would shut down such efforts. When Valve recognizes that a game publisher is selling a significant volume of Steam Keys relative to its Steam Store sales, Valve can, at its own discretion, threaten the game publisher and refuse to provide more Steam Keys. Thus, Valve uses the Steam Key program as another tool to ensure that the vast majority of sales take place on the Steam Store, where Valve gets its 30% commission on nearly every sale.

So if you want to sell steam keys, you need to offer a similar deal on steam as you would wherever you're selling those steam keys. This doesn't apply to other storefronts like GOG, Epic, the Ubisoft store, the EA store or the Windows store, this is only about selling steam keys. So if you want to avoid giving Valve a cut of the sale while still using their platform to distribute your game, Valve is going to get upset and take action to prevent you from doing that.

There is also a section about

Price Veto Provision. Valve also requires game publishers to agree to give Valve veto power over their pricing in the Steam Store and across the market generally (the “Price Veto Provision”). Valve selectively enforces this provision to review pricing by game publishers on PC Desktop Games that have nothing to do with the Steam Gaming Platform at all. Through this conduct, prices set in the Steam Store serve as a benchmark that leads to inflated prices for virtually all PC Desktop Games.

which I think was the focus of a different lawsuit that mostly talked about a Most Favored Nation clause. This one is a little more complicated, but this lawsuit ended up getting dismissed. I'm not even close to being a lawyer so I don't know why exactly, but this video seems to make a pretty good argument for why this isn't a good legal argument. To summarize: there isn't actually any proof that this kind of clause is actually anti-competitive and violates anti-trust laws. There's also no telling whether or not other storefronts have similar conditions in place, because apparently these kind of Most Favored Nation clauses are fairly standard in some industries.

Also being realistic if Valve were to drop their cut to 20% game prices wouldn’t change, the publishers would just pocket the difference, as we have seen with Epic.

You can’t point to current publisher behavior on EGS, because their behavior at present is influenced by Valve’s price policy (called the “Platform Most Favored Nation” or “PMFN” clause in the court filing) which is the foundation of the anti-competitive case against Valve.

Looking at your other comment, I can say that Ubisoft tried ditching steam, but their prices didn't really change even though they were paying a lower commission to epic than they would have to valve. So they would have had the ability change their prices to whatever they wanted on the epic store without fear of valve vetoing the price, because those games weren't being sold on steam.

Steam clearly wins on features, the only metric to beat them on is price. Epic is trying to do so, but publishers are not actually lowering the cost on their platform because of Valve’s policies—policies which are only effective because a publisher cannot afford to be delisted from Steam due its large market share.

Is there any actual proof of this? Epic is well known for giving games away for free, the best price customers can hope for. Yet they still can't seem to retain a loyal customer base. Maybe the price isn't the most important factor for a digital distribution platform.

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Fubarberry 1 point 2 years ago

Other people are making good counter arguments, so I'm just going to address one bit:

You can also look at how despite charging a 12% platform fee, Epic Games Store does not sell games 18% cheaper.

Epic hasn't been running their game store for very long, and they've been operating it at a loss to secure market share. They lose hundreds of millions of dollars a year on their store. This is mostly due to them buying exclusive rights to games, but my point is that the EGS is not a successful, self sustaining business. Epic taking a 12% cut doesn't mean that 12% is enough money, because their whole business model is about losing money to attract users.

You also have to remember that the storefront cut is an upfront cost with an unclear long-term cost. Valve is promising to always host the game and cover the bandwidth for every future download and update, no matter how many updates or how many times someone downloads it. Not to mention that they also will host mods, provide matchmaking, video streaming, and many other benefits.

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AeonFelis 13 points 2 years ago

I think the whole "monopoly bad" notion is a bit off. You start opposing monopolies, but then people realized that duopolies are also bad, and next thing you know we talk about triopolies and centiopolies and whatnot.

So I think the actual number is not the thing that matters, and instead the thing we should be worrying about is cartels.

The defining feature of a cartel is the ruthless action it takes to kill competition. The monopolies everyone are so mad about are cartels of single companies, but the bad thing about them is their cartellic behavior - not the fact they are along in the market.

Steam is not a cartel.

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NikkiDimes 7 points 2 years ago

That's like being okay with a dictator because they're a benevolent dictator. Even if things are good in that moment, you're bound for enshittification when that person is no longer in power, a la the fears of the OP.

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calcopiritus 3 points 2 years ago

More like a democracy with no term limits and a leader with 90+% popularity rate.

Sure, steam looks powerful, as if they can do whatever they want. But you have to look at why steam is so powerful, it's because people like steam. If steam uses that power for anticompetitive behavior, people will stop liking steam and it will lose a lot of power.

Just like if the leader does something that the people don't like, suddenly the approval rating is no longer at 90+% and he loses the next election.

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sanpedropeddler 4 points 2 years ago

Oh so its ok because they haven't exercised their power in a way you don't like yet. Makes perfect sense.

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AeonFelis 6 points 2 years ago

Yes. The subtle distinction between having physically fit legs capable of kicking babies and actually kicking babies.

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ulterno 2 points 2 years ago

A nice word choice.
I'm going to use it this way next time.

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Spedwell 1 point 2 years ago

See my other comment in this thread. Steam does exhibit what you call "cartellic behavior".

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AeonFelis 1 point 2 years ago

Attack from that angle then, not from something that strongly correlates with it.

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Makeitstop 6 points 2 years ago

Steam isn't a monopoly, I can get my games elsewhere (epic, gog, humble store, origin etc). But Steam is dominating the market because it does it better. It offers value and features that others don't, and it generally hasn't abused its dominant market position to squeeze the consumer or crush their competitors. The closest thing to enshittification we've seen from Steam was them allowing third party DRM and launchers, which isn't something they wanted, it's them backing down from a stand-off.

I want competition, but there's good competition and bad competition. Good competition is what we see from Steam and gog, where they stand out by being good at what they do and giving customers what they want.

For an example of bad competition, just look at streaming sites. We went from everything being on Netflix to everything being divided among dozens of shitty platforms, each of which costs more, and the prices keep going up, especially if you don't want ads. Nothing was improved for the consumer when Netflix lost its defacto monopoly. Which isn't to say that Netflix is great, only that the competition for marketshare has only made things worse for the consumer.

I think it's easy to look at all the bullshit EA and Ubisoft and the like pull now, and imagine that same pattern from streaming playing out in gaming.

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daltotron 5 points 2 years ago

For an example of bad competition, just look at streaming sites. We went from everything being on Netflix to everything being divided among dozens of shitty platforms, each of which costs more, and the prices keep going up, especially if you don’t want ads. Nothing was improved for the consumer when Netflix lost its defacto monopoly. Which isn’t to say that Netflix is great, only that the competition for marketshare has only made things worse for the consumer.

Not to sound like a ancap idiot or whatever, but I'd imagine that has to do with the fact that streaming services don't actually compete with one another. Exclusivity deals mean they don't actually compete in terms of user experience, features, ease of use, higher video or audio quality than their competition, improved bitrate, whatever. Instead, they just compete based on who can snap up what IPs for the cheapest, which is just a game of whoever has the most money, whoever can outbid their competitors. Then, you're not going to netflix or hulu or disney+ because of the features of the platform, you're going to them because they have some IP that the other platforms just straight up don't, and if you want to watch both IPs you gotta pay for both. So, it's not really competition, in the conventional sense.

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Spedwell 2 points 2 years ago

See my other comment

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sep 6 points 2 years ago

Everybody would love 2 or 3 more good healthy alternative to even the playing field. Because having the future of fun hang by the tread of a single not-corrupt-to-the-core company is fucking stressfull. But dunking on valve is not the way to a healthy gaming marketplace.

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Spedwell -5 points 2 years ago

I will continue dunking on Valve as long as they remain the reason good, healthy alternatives can't exist. I will not re-hash the whole arguments here, please see my other replies in this thread.

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sep 1 point 2 years ago

I have read your arguments, I just fundamentaly disagree. I do not want to lower the ceiling until valve is as crappy as the rest. I want the floor to rise. Basically valve do not stop other companies from competing. Nothing is stopping EGS from including and contributing to proton. allowing and even helping developers to have their games on multiple marketplaces. Building awesome services to provide to developers.

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calcopiritus 3 points 2 years ago

Tbf monopolies are sometimes unavoidable. Like the water company or the energy company (at least the ones that actually own the cables). Usually natural monopolies are nationalized though.

Even if steam is not a natural Monopoly, competition is possible, we allow it to be a monopoly because we like it, not the other way around. There are plenty of digital stores, you can at any time buy almost any game from an alternative, I'm not aware of steam having any exclusivity agreement with any game (except the ones that valve made).

Valve also doesn't use shopping platform monopoly methods such as artificially making process low by selling at a loss, which is the main problem with other monopolies like Amazon.

It also doesn't bundle 100 unnecessary services to the subscription. It doesn't even have a subscription.

Sure, you can't move your steam games to another platform, but you can get new ones. It's not much of a problem having games from different platforms anyway, GoG for example even let's you launch steam games from the GoG launcher. And you can always go back to good old shortcuts on a folder.

The moment steam starts enshittifing, it will be very easy to switch to another platform. Compared with other platforms, like any social media or YouTube.

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Spedwell 2 points 2 years ago

Valve also doesn’t use shopping platform monopoly methods such as artificially making process low by selling at a loss, which is the main problem with other monopolies like Amazon.

That isn't the only method. There is also the "[Platform] Most Favored Nation" clause, which eliminates the ability to undercut the platform elsewhere. This allows the platform to leverage it's market share and benefits to maintain dominance, raising the price floor of the market so nobody can compete on cost. Being the dominant platform, with better economies of scale and consumer intertia, this gives them an advantage in that competing platforms have a difficult time being the better choice.

Valve uses a PMFN clause. See my other comments for links to relevant court cases.

The moment steam starts enshittifing, it will be very easy to switch to another platform. Compared with other platforms, like any social media or YouTube.

Being familiar with "enshitify", you should go read more of Cory Doctorow's (who coined the term) writing over on pluralistic.net. He writes frequently about monopolies (his writing on Amazon's monopolistic practices (skip to the part about high fees and raising prices) are applicable to Valve's PMFN clause). He also has explicitly given social media platforms as examples of platforms prone to enshitification because of the high network effects.

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drunkpostdisaster 1 point 2 years ago

It's not their fault epic sucks

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DragonTypeWyvern 0 points 2 years ago

Because it isn't a monopoly, shut up already.

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AceFuzzLord 6 points 2 years ago

Steam/Valve is pretty much one of the only companies I actually am perfectly willing to let be a monopoly as they currently stand. Especially since they have come a long ways towards making gaming so much more accessible to Linux users, like me, who don't know how to take full advantage of wine.

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okmko 13 points 2 years ago

Can't Gabe do what John Bogle did with Vanguard and transfer ownership to the employees and clients?

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Alexstarfire 11 points 2 years ago

I think I have enough to worry about already without worrying about what ifs.

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deadbeef79000 4 points 2 years ago

This isn't a what if, it's a what when.

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Alexstarfire 3 points 2 years ago

No, that's an assumption. Probably correct. But if you can see into the future you should buy some lotto tickets or some stocks.

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deadbeef79000 0 points 2 years ago

Technically we're assuming Gabe is mortal, yes.

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Alexstarfire 1 point 2 years ago

Yes, that's clearly the part I was referring to. 🙄

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drunkpostdisaster 1 point 2 years ago

This is something we have more power to do something about.

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Goodie 10 points 2 years ago

I kind of hope gaben has set up something smart for his death. Eg Valve is owned by a trust.

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inlandempire 9 points 2 years ago

I don't know why Gabe Newell would die before 75

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gibmiser 3 points 2 years ago

Cryogenic suicide to preserve his brain for a robotic body?

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HobbitFoot 8 points 2 years ago

It is funny that people think Valve would sell out instead of becoming the big evil.

As Valve continues developing an OS agnostic platform, they start building into various tools that require a Steam account to play games in order to defend their app store. Maybe they buy Unity and make it a Steam exclusive, maybe they make their own engine that can be played on Windows or Linux.

Integrate Chromecast technology to make a console like multimedia device to compete against XBox and PlayStation. Then, start selling video and integrating streaming access.

Push the Steam Store to become bigger. Sure, you aren't forced to use the Steam Store on most Valve developed hardware, but it is default.

Then, like Google did with Android, pull the tech stack from the open source tools to become wholely integrated with Steam Services.

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zaphodb2002 7 points 2 years ago

Most of this already exists and they haven't taken that tack, though. SteamOS is just Arch and KDE, with access to anything Arch has access to. If you don't like that, Valve made it trivial to put another OS on the Deck, like Bazzite.

Steam Play is already a streaming technology, which works great and is free to use and has been for like at least a decade.

Steam Store is already gigantic, despite having some well funded competition who has to resort to exclusives and free game giveaways to entice users. It's already the de facto default game store for PC, and provides lots of extra features beyond just game delivery.

Most of the technology Steam uses (like Proton or GameScope or Arch) are open-source. We can (and do) fork their work for our own purposes regularly.

I don't think Valve is perfect, but I do think they value their open approach to technology. I think as long as the company is never publicly traded, I would imagine anyone who currently works at Valve would share that attitude with GabeN, otherwise I imagine they wouldn't work there long.

If they go public and have to report to shareholders, then I completely agree that the enshittification will be swift and merciless. I hope Gabe makes Valve an employee-owned co-op or something when he decides to retire. I can only imagine he has strong plans for the transition of power.

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HobbitFoot 1 point 2 years ago

I'm commenting more on how Valve could become evil while maintaining and expanding its markets. Part of that is using open source as a way to reduce development costs while still controlling and monetizing key parts of the tech stack.

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daltotron 2 points 2 years ago

You know, as long as their management structure stays relatively similar to what it is, I think I'd be more fine with them being the big evil, compared to basically anyone else.

Edit: and also as long as they stay a private company, that would also be a big concern, but I guess that's maybe the same as saying their management structure stays the same

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RememberTheApollo_ 7 points 2 years ago

Sucks being old.

Is it just prejudice? Stereotype? Laziness?

You see this happen to everything. It all gets enshittified. These corps that started out for the end user all end up selling out for profits.

It’s not a secret, not a revelation, nothing new.

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EnderMB 6 points 2 years ago

The direct transfer of power in tech is often to someone that will carry the torch. It's quite rare that a successor is picked that has been at the company for years, but wants to change practically everything about it. For that reason, I can see Gabe passing to a like-minded person that already knows that they are a succession candidate.

But ultimately none of us know Gabe, or what he plans to do. He may have a 100 step plan to secede power, or he might get to 65, say "that'll do" and just sell up and retire to a remote island somewhere. The plans might have been in place for years, or he might not want to consider Valve without him. Hell, he might not even think that Valve should exist without him. It's impossible to guess, so it's not worth worrying about...

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dudinax 6 points 2 years ago

Who'd have thought not actually owning the games you purchase was a bad idea?

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rdri 3 points 2 years ago

Even if you buy them on gog you don't own them. Download and keep - sure, but you could do that with many games on steam too (also you could download torrent versions which wouldn't be different from buying on gog). The point is about actually keeping these copies alive, properly updated and working, for which these services exist.

So, I think owning a disc is also risky, that means your copy can degrade. Owning games in this context have lost its meaning for me.

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dudinax 1 point 2 years ago

When you own the game you have the choice whether to back up the game and whether to keep a computer that can run it.

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rdri 1 point 2 years ago

Both of those mean you have to own a physical thing. Store services are basically backups for cases when you stop owning a physical thing for a while.

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demizerone 4 points 2 years ago

Valve doesn't need infinite growth to survive wallstreet. Proton is open source and very popular.

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prunerye 4 points 2 years ago

This is silly. Valve is already a profit driven company. You don't see the walled garden? The DRM? Valve supports proton because it's in their monetary interest to do so.

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SuddenDownpour 14 points 2 years ago

There's "profit-driven" and "seeking exclusively the profits of the next quarter". While capitalism has a lot of downsides in the long run, the vast majority of bullshit people get outraged about is due to publicly traded companies being organized in such a way that their CEOs and shareholders sacrifice all sustainability and instead try to loot your kitchen.

Whatever Steam policies you think are bullshit right now (and I can name a couple more, too), they're not too much in comparison to what they'd be under more typical management.

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brb 5 points 2 years ago

How is it walled garden when you can add any non-steam game to your library?

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prunerye 3 points 2 years ago

You're thinking in reverse. Walled gardens keep you in, not out. Without logging into your Steam account (pretending you don't have one), try to download a mod for a game you bought on GOG and see how it goes for you.

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MSugarhill 1 point 2 years ago

I have seriously no idea, but can you take them out easily? If not, it's a walled garden.

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BuckenBerry 4 points 2 years ago

Since it's not publicly owned it doesn't have to focus on quarterly profits.

If it gets sold to Microsoft they're probably going to start stripping it down to please investors and get rid banking on how most people will be too lazy to leave it. We've seen the same thing happen with reddit and twitter. I'm pretty sure enshittification is inevitable.

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pivot_root -1 points 2 years ago

Capitalism bad. Support Epic Games instead. /s

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GBU_28 4 points 2 years ago

I already have enough games to last a lifetime, stored to my storage

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soloner 4 points 2 years ago

Yeah hate to say it but by the time this golden age ends with valve I'll prob either not be gaming as much anyway or to your point have enough that I won't really care about the newer games.

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GBU_28 2 points 2 years ago

I mean, I'm not even bummed! Life has gotten very busy, but I have about 10 old standbys in multiple genres. When time allows, I can get tons of enjoyment out of them.

I look forward to playing them years into the future and don't feel limited. It's rare that a new game piques my interest and rarer that it hits my "list"

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sproid 4 points 2 years ago

That post is pure hysteria. First no one knows when Gabe is going to die, and even if he live very long he may step down due to old age still.

  • also worrying so much about something that may happen 14 years later according to op is unnecessary and distorted thinking.
  • why assume there is going to be a power vacuum? can't he and his leadership make pans of succession?
  • then believing a whole made-up story going down the rabbit hole of the worst case scenario is again unnecessary and distorted thinking. Is okay to think of worst case scenarios but to take them as if they were real is gifting ourselves anxiety for free.
  • in any case, the mental exercise of thinking of some undesirable possibilities allow us to take precautions and prepare to the extend that is appropriate and reachable. Which would be the most efficient behavior that thwarts "actual fear" as OP writes it.
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helenslunch 3 points 2 years ago
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MoonMoon 2 points 2 years ago

Deep discounts are locked behind a subscription

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LittleBorat2 2 points 2 years ago

I think your fear is justified. Gaben needs a personal trainer

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anindefinitearticle 1 point 2 years ago
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corbin 0 points 2 years ago path: 0 10676330, hotness: undefined, score: 0, children: 0
rxbudian -1 points 2 years ago

Someone's been gaming too much.

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cumskin_genocide -2 points 2 years ago

Gamers truly are the most oppressed minority group

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rwhitisissle -7 points 2 years ago

This is not "a prediction" - this is inevitably what's going to happen.

Everyone here who has drank the Valve kool-aid and pretends like they can do no wrong is dangerously short-sighted. Steam's virtual monopoly on PC gaming is a huge issue. You think Epic has a monopoly on the concept of "Store Exclusives?" Fucking spare me. It's a matter of time before Steam locks in its own exclusives, kills Proton, and locks every. single. game. behind always online DRM.

If you want to distribute your new PC game, guess what? You don't get to contract with both GOG and Steam. You don't get to say your game is Linux compatible because it runs well in the Proton compatibility layer. Oh, and if you say "games could run on Linux before Proton!" then you're deluding yourself by remembering a time when games were distributed with their own launcher and weren't packed to the gills with platform specific code so that the game integrates seamlessly with a specific third-party launcher and its DRM tools. You bought a Steamdeck? Cool. The version of Arch it runs is no longer supported. You have to upgrade to "Windows for Steameck." Yes, you have to pay for a fucking Windows license. Yes, it has fewer features than baseline Windows. No, it's not less expensive.

You think what's happening to YouTube is bad? Fucking strap in, boys. Welcome to digital content distribution in the age of unfettered capitalism. I wonder how many of you are gonna eat this shit up, huff lethal quantities of copium, and say it's "not that bad" once it starts happening and you're faced with either standing by your own stated convictions and giving up almost all PC gaming in general or bend the knee so you can get your precious Steam Library back. Probably most of you.

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Ninmi 7 points 2 years ago

What you're saying is "inevitable" hasn't happened for the entire 20+ years of Steam. I'm going to guess Valve is going to continue being a private company and doing whatever the fuck they want, without investor pressure towards enshittification.

Steam's monopoly is actually what's holding PC gaming together. Other types of digital distribution services are so fucked up by exclusivity deals that any "competition" is always going to mean "megacorporation uses existing wealth to deny competition".

Epic is trying really hard to bring the exclusivity nightmare over to PC gaming as well, but so far Valve still holds.

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rwhitisissle 0 points 2 years ago

What you’re saying is “inevitable” hasn’t happened for the entire 20+ years of Steam.

Something being "inevitable" by definition means it will eventually happen, but has not already occurred.

Steam’s monopoly is actually what’s holding PC gaming together.

"Steam good. Steam has monopoly. Therefore, monopoly good."

Woof.

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Bread 3 points 2 years ago

I would argue that they are financially motivated to keep proton and Linux gaming going and not just out of the kindness of their hearts. They are competing with Microsoft and their store. When your competition has complete control of the OS you need to run your store on, you are at the total mercy of them. They can't afford not to keep on their current track. Especially now that they are successfully doing it, going back would be a death sentence.

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Redredme -28 points 2 years ago

PC gaming is not here to stay. One day, someone, will finally do a cloud /saas streaming solution which works, which solves the latency and fidelity issues and which will be accepted and trusted by the masses.

Hopefully that will be a Valve solution. Not Nvidia, MS, Google or Sony.

From that moment on the client will not matter anymore and you will just stream it to your device and from there cast it to your big screen.

Hopefully I'm full of shit and this will never happen. But I'm afraid I'm not.

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coaxil 36 points 2 years ago

Unless you change physics the latency will never be solved.

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TonyTonyChopper 12 points 2 years ago

Simply build a gaming server farm in the middle of every small town in the world

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wizardbeard 2 points 2 years ago

Do like Netflix and start putting hardware in every datacenter and at backbone split point you possibly can.

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Jako301 -8 points 2 years ago

Latency is a non issue if you make the service even remotely decentralised. One server per EU country is enough to push the latency below 50ms, which is more than playable, even for shooters and MOBAs.

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coaxil 14 points 2 years ago

Still to much of you want to be decently competitive in a shooter.

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pivot_root 1 point 2 years ago

50ms of latency in a first-person perspective. That's a great way to exclude people with motion sickness from playing games.

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FrostyCaveman 22 points 2 years ago

Speed of light says no

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TonyTonyChopper 11 points 2 years ago

Fiber internet was invented around the 80s. I only got fiber installed at my house a month ago. Most homes around here still have expensive low bandwidth cable. For cloud gaming to actually work you would need to upgrade the world's internet infrastructure to an incredible degree. This article highlights the issue (in the US, one of the most developed countries)

https://www.cnet.com/...

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dustyData 7 points 2 years ago

Yes, I also believe in invisible pink unicorns. You'll get to see one soon, I promise.

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